![]() ![]() Alternatively, you may be able to burst them down by rolling behind them and unleashing hell. You'll face some trouble in the aforementioned Cleavers (as well as the occasional visit from black sword-guys and red spinning guys from the Ossuary), but with a small stall from ice grenades or traps, you should be able to take them down. Brutality builds, definitely-not-Brutality Survival builds, and Tactics builds that rely on things like Pyrotechnics have no set-up time, and so you should be able to kill the enemies as you get to them. Most of the enemies in the Sepulcher are Trackers and Inquisitors, both of which have relatively low health for your damage at that stage. The builds that can ruin its day, however, are the hard and fast builds. You'll still have a bad time, but you can survive it. ![]() Run around like a chicken with your head cut off until you find a light source, set up, and try not to die. As such, the answer here is simple: don't play in the miasma. While builds such as turrets, high-defense, infantry-grenade spam, or double-throwing-knives (don't judge me) can cruise through many areas, the Sepulcher is no place to delay or dally while playing in the miasma, since it kind of doesn't care what your DPS is-its is higher. In the Sepulcher, the builds whose days are ruined are ones that requires set-up or have a slow time-to-kill. Generally.Įvery area and boss has a build that is best suited towards ruining its day, and a build that is best suited to having its day ruined. Additionally the Night Light will provide a temporary light source, though I'll admit I've never used it, as the light in the Sepulcher is generally adequate. The secondary lights are dim until approached, and will glow blue for a limited amount of time. These are found primarily near points of interest-such as Teleporters and merchants-but will also spawn if you defeat an elite or even when you find a wallturkey. The primary lights glow yellow and are always lit. Once infused by one, you can venture through the miasma for a short period of time, and the timer is visually represented by the aura of light around moldman that gradually shrinks. The lights or lanterns are the only thing that will keep the miasma at bay. The first tick will be for 1 health, the second for 3, 5, 7, and it continues to compound until you're dead or until you encounter a light. While afflicted by the miasma, you will begin to lose health. The Forgotten Sepulcher is an ancient crypt filled with an unsettling bad air-a miasma. So, if you're heading that way, you may as well go prepared. It's also the only exit from a certain other area that has unique mobs, so if you end up there, you'll have to deal with the Sepulcher anyway. Cleavers can drop the spiked shield, which does exceptional block and parry damage, as well as Death Orb, arguably the strongest Tactics Power in the game. ![]() It also features Inquisitors (casters)- in case they still haven't dropped Pyrotechnics for you (stingy bastards) turns out, they don't drop Pyrotechnics, which explains a few things-and is the only place where Cleavers spawn. The Sepulcher has a timed door with a hefty amount of cells and 2 level scrolls-a tasty lure for the experienced player.īut say there's no way you're getting there by 26m when it locks – why go there?īesides the locked door, the Sepulcher holds the Hayabusa Boots. By now, you're used to seeing that door, laughing, and traipsing off to the Clock Tower, so I suppose we need to start there: That's right, I see your posts and comments scattered around the sub. This guide is for the beginner – the one who ventured there once or twice, but died horrendously and has sworn off the area entirely. This guide holds no mystical secrets, and you may well know it better than I do. This guide isn't for you, for everything I have to say here you've already learned. Many of us have learned to live through it, enduring as the greater nightmare, the haunting of the island. It starts simple enough, with a cryptic message from a spider lady, but then you quickly find that you've walked into a nightmare realm. You walk through the door, speak to your pals, and send your brave moldman into the Forgotten Sepulcher. You're playing through Dead Cells, early in your experience, and you come across a level exit to a new and mysterious sounding place. A Beginners Guide to the Forgotten Sepulcher ![]()
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