![]() ![]() Tiefling: Tieflings don’t have any synergies with the druid class. Tabaxi VGtM: The Feline Agility ability is useful while you’re in your beast forms, but the rest of the Tabaxi suite isn’t useful for Druid. Reborn VRGtR: This is a mediocre race at best. Orc VGtM: The Aggressive ability is useful while you’re in your beast forms, but the rest of the Orc suite isn’t useful for Druid. Lizardfolk VGtM: Wisdom Bonus, powerful in base form, and with your wild shape tanking most of your damage, you’ll have plenty of longevity to see your spells resolve. Hobgoblin VGtM: Nothing useful for Druids. Hexblood VRGtR: This race grants you a few spells which aren’t very commonly used by druids, but are useful none the less. Harengon TWBtW: Quick initiative is important for a support character looking to set up buffs and position. Ghostwise SCAG: A small Wisdom increase is helpful. Halfling: The Dexterity increase is strong right off the bat. Half-Orc: All of the Half-Orc’s abilities are great for augmenting your wild shapes. If you need to be stealthy, Mask of the Wild and stealth proficiency granted by this race are your best bet. Moon/Sun SCAG: Nothing useful for Druids. Standard: The vanilla half-elf allows you to tailor your ability scores and skills to exactly what your class alcks. Half-Elf: Half-elves are versatile in general and can make any class work well. ![]() Goliath VGtM/EEPC: This race it too well geared towards being a melee combatant to spend time casting or wild shaping. Goblin VGtM: Outside the Goblin’s utility of just being a goblin, nothing here adds to the Druidic experience. Gnome: There isn’t a lot here for Druids in general.ĭeep (Svirfneblin) EEPC/SCAG: Nothing useful for Druids.įorest: The ability to speak with small beasts saves you a spell slot on speak with animals in some cases, but that’s not enough. Githzerai: The Wisdom increase works well with your base build, and the bonus spells are useful. Githyanki: The weapon proficiencies make you a better base-form combatant, but you’re going to have to choose between casting, fighting with weapons, or wild shape, and that’s a lot of redundant choices. Gith MToF: The bonus intelligence isn’t very useful. Acid is less common, but still a useful resistance. Water: Wisdom increase, and acid resistance. Genasi EEPC: The base constitution increase is nice, but only the Water subrace is worthwhile for Druids.įire: Fire resistance is great, since Fire is the most common damage type, but otherwise not spectacular. Red = Below average, extremely situational, or otherwise just bad.Īll features and abilities are from the core rulebook set (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) unless otherwise attributed.įairy TWBtW: Flight in your base form becomes redundant once you can wild shape into a hawk, but is welcome combined with your extra spellcasting.įirbolg VGtM: FIrbolgs as a race are as druid-y as you can get before taking the first level in the class. Orange = Average option, useful in specific circumstances The guide that follows uses a color-coding system to rank the abilities granted.īlue = An essential, class-defining ability you would be remiss to overlook. While the options presented here may be the optimal build for a druid (in my opinion), the beauty of D&D character creation is that the only limit is your imagination so feel free to build your character whichever way you want to. Druids are divine casters with a wide range of options available to them, though their magic is a lot less flashy than other full casters like Wizards and Clerics.įollow this guide to discover how to best optimize the skills, weapons, features, and abilities for a D&D 5e Druid class character build. They are fierce predators, and shepherds, depending on the situation. They are empaths and hunters, in tune with the natural order. ![]()
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